1st Prototype ever.

This is a complete retrospect. I'd never imagined a point in life where I'd be making games on my own. Literally on my own. Having studied to become an artist, worked in QA, switched into the capacity of a Level Designer and currently rolling in the Game Design chronicles, my skill set has pretty much... Continue Reading →


Talking Hobbies

Game designing and development are turning too near and dear an aspect to me. People have hobbies, surfing the internet, playing chess, drawing, origami and what not. This to me is turning out to be my new way of exhaling. Also, when I mean a new way, it's basically been something I've been up to... Continue Reading →

The Itch.

Yeah, long time and all that. Moving on. Recently, the 'new game' bug bit too hard. Having been playing C.A.T.S. for a very long time, something struck. An idea for a platformer, merged with a player as a vehicle(Metal Slugish) that meets Super Meat Boy. More details as I sketch out the idea thoroughly. TTYL... Continue Reading →

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